Fantasy Flight Previews the Action Phase in Arkham Horror: Final Hour

The cultists were successful. The great Elder God will be coming. But maybe all hope is not lost. The Investigators still have a chance to save the world, but they’ll have to work together and fast. That’s the story in Arkham Horror: Final Hour, the new board game coming from Fantasy Flight. In this preview, we get a look at the speedy Action Phase.

From the website:

You were too late to stop the ritual, but you’re not too late to save the world.

Arkham Horror: Final Hourpresents you with a challenge unlike anything you’ve ever seen in the Arkham Horror Files universe. The time for investigations has ended as an Ancient One has already broken through to our world, monsters are closing in on all sides, and you are left with nothing but your will to fight and powers of deduction to save you!

Your team of brave investigators have eight rounds to reverse the summoning ritual of an eldritch cult and save Miskatonic University from the Ancient One while shielding the rest of the world from horrible truths it is not yet ready to face. If you fail to reverse the ritual, lose the campus to monsters, or sacrifice one of your own, the world is lost. You will need to do everything in your power to prepare your team and ensure that this does not happen!

Today, we are pleased to offer you a closer look at the Action Phase of Arkham Horror: Final Hour—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

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