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storytelling

GM Inspiration: Revising the Goblin Encounter With Different Storytelling Styles

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we talked about prep work for summer chronicles and this week we get super basic with Goblins! Goblins are a pervasive early encounter option for multiple game systems (even Rifts, Shadowrun, White Wolf, and …

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GMs: Get A Head Start On Your Mega-Campaign Planning With These Tips

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week we talked about picking up long dead campaigns and this week we look ahead a few months at summer blockbusters (or comparably massive campaigns). The long dead, cold, and ruthless winter shuts down many …

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Run An Epic Weekend-Long RPG Session With These GM Tips

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last article we talked about combining multiple tables in the same world, and this week we tackle single-table epics over a weekend. Every gaming group faces the massive hurdle of scheduling. It’s like a delicate dance …

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GM: Bring The Environment To Life For Dynamic Combat Encounters

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we talked about tugging on heartstrings in encounters, and this week we put a smile on GM faces with fun combats to run. Machiavellian villains, iconic monsters, and high stakes duels are tried-and-true methods …

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GMs: Use Emotions As Encounter Pillars To Make Sessions Memorable

GM Tips is our series to help Storytellers and Game Masters improve their craft and create memorable roleplaying experiences. Last week, we took care of dice fudging, and now it’s finally time to get back to encounters. Encounters are the mainstay of every roleplaying game. Simply defined as a three-act structure of rising tension, central …

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The Thin-Blooded Conspiracy in VAMPIRE: THE MASQUERADE, Explained

In our Vampire: The Masquerade RPG show, L.A. By Night, Annabelle is 13th generation Brujah and to those not familiar with vampire lore—that doesn’t mean a lot. For all his swagger, Annabelle’s vampire daddy Carver is basically just a watered-down version of a vampire himself. Being shunned for being a high generation is vampiric ageism …

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