Worlds of Design: “Old School” in RPGs and other Games – Part 2 and 3 Rules, Pacing, Non-RPGs, and Gameplay

For me, the difference between Old School and anything else is not in the rules, but in attitude, as described last time. Yet the rules, and the pacing, can make a big difference; parts 2 and 3.

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“Old School Games have a lot of failure, more mediocre outcomes… and the brilliant stroke that suddenly feels astonishing Source